
Senior Game Programmer (C#)
- On-site
- Auckland, New Zealand
- NZ$110,000 - NZ$140,000 per year
- RocketWerkz
Job description
SENIOR GAME PROGRAMMER (C#)
Auckland | NZD 110-140k Salary range | Game Development team
A bit about us…
RocketWerkz is an ambitious PC video games studio based on Auckland’s waterfront in New Zealand. Founded by Dean Hall, creator of hit survival games DayZ and Icarus, we are independently-run but have the backing of one of the world's largest games companies.
We always have multiple games in development at the same time and use a variety of game development, art, audio and production tools. While some projects have used Unity or Unreal Engine, our latest projects use our own custom game development framework called BRUTAL.
We need you!
We’re looking for Senior Game Programmers working in C# to develop new games using our BRUTAL game development framework. You’ll have both a strong understanding of the strengths of C# and a drive to ship updates that get games into players’ hands fast.
The BRUTAL framework allows programmers to focus on gameplay and game systems in C# while accessing a suite of custom libraries (eg, a Vulkan graphics pipeline, a low-level networking library) for scale, performance and control without the constraints of a game engine. Most of our games are open-world, simulation-based or systems-driven, which benefit from using more advanced C# language features. Kitten Space Agency is the first game we have built and published using BRUTAL.
It is likely you could move between various game projects over time, for instance, learning the ropes on our open-world base-building sim Stationeers before moving onto one of our new games.
A day in the life…
Every day at Rocketwerkz is different, but here are a few things you can expect to do in your role:
Rapidly prototype game systems and gameplay in C#
Continuously adapt code in response to gameplay and designer feedback
Continuously test, debug and profile code to polish the game experience
Talk with players in Discord or online forums
Understand the desired game experience and champion the game as a whole
Give feedback to the BRUTAL tools team to continually improve it
Use JetBrains Rider, Github, Github Copilot
Job requirements
We are looking for people passionate not only about making games but also about sharing them with the player community and continually improving them. We welcome a great portfolio and practical experience as much as academic qualifications.
To get this all done, we’d like you to have:
8+ years of software development (or games industry) experience
Extensive experience in C# software development
Experience in working collaboratively within a programming team
A tertiary qualification (Computer Science, Software Engineering, or similar) or equivalent industry experience
We’d love it if you also have:
Experience with other graphics APIs or game engines
Familiarity with C++
A published game
An unpublished portfolio of game projects
We think life at Rocketwerkz is pretty awesome, check out the perks and benefits of joining us here.
If you're passionate about working in the gaming industry and think you have the qualifications, we encourage you to apply, even if you don't meet every requirement listed in this job description. We believe that having a diverse team is crucial to our success, and we welcome applications from individuals regardless of gender, sexual orientation, ethnicity, disability, or any other aspect of your culture or identity.
Hit Apply and if you’re the right fit we’ll be in touch to schedule a chat. Our recruitment process usually involves an online chat, a visit to our studio, 2-3 interviews, maybe a paid programming test and reference checks.
- Auckland, New Zealand
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